Skip to main content

Damage Component <damage>

The damage module can be used to disable specific types of damage based on checks.

Damage

These tags contain checks that are ran before damage occurs during the match.


<!--TODO: Add example for Damage-->

Damage Attributes
AttributeDescriptionType
disableCheck that should be ran before damage is applied to a player or entity. This can either be in ID form, or as a nested XML tag in the syntax of a check.Check