Damage Component <damage>
The damage module can be used to disable specific types of damage based on checks.
Damage
These tags contain checks that are ran before damage occurs during the match.
<!--TODO: Add example for Damage-->
Damage Attributes
| Attribute | Description | Type |
|---|---|---|
disable | Check that should be ran before damage is applied to a player or entity. This can either be in ID form, or as a nested XML tag in the syntax of a check. | Check |