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Groups <ffa> <teams>

This module is used to define how many and what attributes teams should possess in the match.

Note that the team name is not an attribute but rather is defined as text within the element. Team names should be localized, short, and easy to remember.

FFA <ffa>

When FFA is enabled, players are placed onto their own teams and optionally assigned different colors.


<ffa min="4" max="32" />

FFA Attributes
AttributeDescriptionTypeDefault
idThe globally unique ID of this feature. This can be used to reference this feature from other parts of the XML.Feature ID
minThe minimum number of players playing for the match to start.Number (Without Decimal)
maxThe soft maximum number of players allowed in the match. Premium users and staff are able to join beyond this value.Number (Without Decimal)
max-overfillThe maximum number of players allowed in the match.Number (Without Decimal)1.25 * max
colorizeIf each player should be assigned their own color out of all of the possible team colors.True/Falsetrue
friendly-fireIf players can hit each other.True/Falsetrue

Teams <team>

Teams represent groups of players in the match with a specific color.


<teams>
<team id="lime-team" color="lime" min="16" max="20">{lime}</team>
<team id="purple-team" color="purple" min="16" max="20">{purple}</team>
</teams>

Element Text

DescriptionType
The name of theam/Localized String
Teams Attributes
AttributeDescriptionTypeDefault
idThe globally unique ID of this feature. This can be used to reference this feature from other parts of the XML.Feature ID
colorThe color of the team.Team Color
aqua, cyan, gray, dark gray, red, blue, green, lime, yellow, orange, purple, pink, black, white
minThe minimum number of players on the team for the match to start.Number (Without Decimal)
maxThe soft maximum number of players allowed on the team. Premium users and staff are able to join beyond this value.Number (Without Decimal)
max-overfillThe maximum number of players allowed on the team.Number (Without Decimal)1.25 * max