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Decay Areas and Phases <decay>

This module is used to make blocks change phases under players and eventually fall at the specified time.

Decay Area <area>

These represent areas of the map that the decay module should work inside of.


<decay>
<area region="bridges" fall-delay="3s">
<phase delay="1s">redstone block</phase>
<phase delay="1s">dropper</phase>
<phase delay="1s">piston base</phase>
<phase delay="1s">piston sticky base</phase>
<phase delay="1s">tnt</phase>
</area>
</decay>

Decay Area Attributes
AttributeDescriptionTypeDefault
regionThe region that the block decay should act inside of. This can either be in ID form, or as a nested XML tag in the syntax of a region.Region
fall-delayTime after the last phase completes before the blocks should turn into falling sand. This attribute denotes a period of time and can either be in seconds or in a period format. Formats are as follows: d - days h - hours m - minutes s - seconds These can be combined to create any period. No spaces are allowed.Duration4

Decay Phase <phase>

These denote materials that the blocks will change into in order before falling.


<phase delay="1s">redstone block</phase>

<phase delay="1s">dropper</phase>

<phase delay="1s">piston base</phase>

<phase delay="1s">piston sticky base</phase>

<phase delay="1s">tnt</phase>

Element Text

DescriptionType
Material of the phase. A material is defined in the syntax of matname:damage when matname is the name of the material and damage is the damage value of the material. A damage value is not required.Singular Material Matcher
Decay Phase Attributes
AttributeDescriptionTypeDefault
delayHow long this phase should last before the next phase is applied. This attribute denotes a period of time and can either be in seconds or in a period format.Duration3