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Kills/Deaths <kills>

This module can be used to apply checks to kills and deaths and to give out kill rewards.

Kill Rewards <rewards>

This is used to reward loadouts to players upon successful kills.


<loadouts>
...
<loadout id="kill-reward">
<item material="golden apple" />
</loadout>
</loadouts>

<kills>
<rewards>
<reward loadout="kill-reward" />
</rewards>
</kills>

Kill Rewards Attributes
AttributeDescriptionType
loadoutLoadout that should be given to the player upon a kill. The id of the loadout for reference.Loadout ID
checkCheck that should be ran before the loadout is rewarded to the killer. This can either be in ID form, or as a nested XML tag in the syntax of a check.Check

Kill/Death Checks <death-check> <kill-check>

Checks that should run before players can get a kills/deaths.


<kills>
<kill-check id="only-red" />
<death-check id="in-mid" />
</kills>

<checks>
<holding material="diamond sword" id="only-red" />
<on-ground id="in-mid" />
</checks>

Kill/Death Checks Attributes
AttributeDescriptionType
kill-checkCheck that should be ran before a player can get a kill. This can either be in ID form, or as a nested XML tag in the syntax of a check.Check
death-checkCheck that should be ran before a player can die. This can either be in ID form, or as a nested XML tag in the syntax of a check.Check