World Modification <world>
This module can be used to configure different options about the match world.
Game Rules <gamerules>
Use this to modify game rules for the match world.
<gamerules>
<doDaylightCycle>false</doDaylightCycle>
<doFireTick>false</doFireTick>
</gamerules>
Element Text
| Description | Type |
|---|---|
| The value that the game rule should be set to. This directly mirrors the /gamerule command | Text |
Game Rules Attributes
| Attribute | Description | Type |
|---|---|---|
TAG NAME | The game rule to be modified | Game Ruledofiretick, dotiledrops, domobloot, mobgriefing, naturalregeneration, dodaylightcycle |
Mob Control <mobs>
This is used to control which mobs spawn and how they can be spawned.
<mobs>
<any>
<entity>cow</entity>
<all>
<entity>pig</entity>
<spawn>spawner egg</spawn>
</all>
</any>
</mobs>
Mob Control Attributes
| Attribute | Description | Type |
|---|---|---|
check | Check that should be ran before a mob spawns. This can either be in ID form, or as a nested XML tag in the syntax of a check. | Check |
Storm Control <storm>
This is used to set the initial weather state to stormy or clear.
<storm>false</storm>
Element Text
| Description | Type |
|---|---|
| If the world should start raining/snowing | True/False |
Weather Control <weather>
This is used to control when the weather state of the world can change.
<weather check="always" />
Weather Control Attributes
| Attribute | Description | Type |
|---|---|---|
check | Check that should be ran before the weather changes. This can either be in ID form, or as a nested XML tag in the syntax of a check. | Check |
World Difficulty <difficulty>
This is used to set the difficulty of the match world.
Difficulty affects hunger, mob damage, etc.
<difficulty>hard</difficulty>
Element Text
| Description | Type |
|---|---|
| The difficulty of the match world. | Difficultypeaceful, easy, normal, hard |
World Path
Use this to change the location that Atlas should load the world files from.
This is useful when combined with conditionals so that different worlds load based on variables.
<world path="some-path">....</world>
World Path Attributes
| Attribute | Description | Type |
|---|---|---|
path | The path to the level.dat and region files. | Text |
World Type <type>
Use this to set the type of the match world.
This should not be confused with biomes.
The advantage of using the flat world type is that there is no black horizon line.
<type>flat</type>
Element Text
| Description | Type |
|---|---|
| The type of the match world. | World Typenormal, flat, version 1 1, large biomes, amplified, customized |